Title: Dex and Delay Rates
Jaylor - January 9, 2008 05:46 AM (GMT)
For a while we've been trying out something with delay rates. We've had a player's Dex and Agi affect how long the delay rate is. However, due to some unfairness with some certain skills, we have returned to the official kRO style of play, which is to have delay rates stay the same.
It may take a little getting used to again, but in the end the gameplay will be more fair.
Enjoy!
Anko - January 9, 2008 11:53 AM (GMT)
put it back to normal please!!
Gohan - January 9, 2008 12:18 PM (GMT)
Anko, what we have now IS normal.
Trunks - January 9, 2008 06:14 PM (GMT)
Hurray, the game is finally fair to non-sniper class again. TAKE THAT FALCON ASSAULT!
strike15 - January 9, 2008 07:50 PM (GMT)
how could be its unfair?
ok... put delay to in meteor assault of sinx to....
same of FA delay......
Jaylor - January 9, 2008 08:35 PM (GMT)
I'm sorry your insta-cast spam is gone, but now it is more fair to everybody.
The server host is doing some maintenance right now, but when it's back up I'll be adjusting the FA delay back to its usual, because the lack of influence from dex and agi make up for the spammable qualities.
elrahimo - January 10, 2008 01:44 AM (GMT)
THANK YOU!!!
I am happy for woe to finally be survivable, i dont like getting hit by spammed Falcon Assaults by atleast 3-4 snipers as soon as I enter the portal, even with berserk I still die pretty quickly.
Also the game is fair now to characters who dont benefit from the dex/agi based delay, like LK's or Stalkers.
ImmunityBow - January 10, 2008 03:54 AM (GMT)
If anything the only few skills that need a delay ~.5 sec or below are Meteor Assault, Magnum Break and Arrow Shower, as they are totally useless with delays that IIRC are 1.5 sec or something close (Unless it's an MA SinX with Zeny Knife =P).
Gohan - January 10, 2008 05:16 AM (GMT)
Those skills are not useless they are just spam able, the point of Magnum Break is to get mobs off of you, not to spam and kill them.
ImmunityBow - January 10, 2008 05:40 AM (GMT)
| QUOTE (Gohan @ Jan 10 2008, 12:16 AM) |
| Those skills are not useless they are just spam able, the point of Magnum Break is to get mobs off of you, not to spam and kill them. |
Well Arrow Shower's 2 cell knockback doesn't really work with a 1.5 second delay, especially with the crap damage. Remember, most of these types of skills (barring MA) are very low damage and knockback.
But I've argued this for so long, people probably don't care anymore, having new strats and whatnot.
Gohan - January 10, 2008 03:01 PM (GMT)
Charge Arrow can easily be used to push things back further than 2 cells?
aristedes - January 10, 2008 09:58 PM (GMT)
hey is the server still down????
mager - January 11, 2008 01:12 AM (GMT)
| QUOTE (strike15 @ Jan 9 2008, 02:50 PM) |
how could be its unfair?
ok... put delay to in meteor assault of sinx to....
same of FA delay...... |
This is idiotic, very slight offense
think before you post
Falcon assault had nearly no delay (with those 150 dex/agi snipers) and does up to 8k damage, can never miss, and pierces defense
Meteor assault can miss as often as you can, does not pierce defense, does ~2k damage if you have amazing attack and is long ranged
Therefore, meteor assault is perfectly fair with its dex based or aspd based or low delay
Breaker however, does need a delay, although 5 seconds is a bit much considering that no sinX has anywhere near fast cast time for it (like under 0.5s)
And @Gohan, you can't charge arrow a mob
Arrow shower can't be spammed even with no dealy, because you must constantly retarget to attack the backwards moving enemies
It is meant to buy you like a halfsecond to pull off another skill before a mob can swarm you. It is by no means capable of, meant to kill mobs and considering you need 10 skill points just to get 125% or 150% damage, this skill can be used for nothing else. I should definitely have no delay, or at least delay similar to magnum break, where you can use another skill immediately after using it. That is the point of both of those skills, not to kill mobs
I think I'm finished, have a good night
And I guess I am now officially irregularly (I still don't have my own computer) back.
Trunks - January 13, 2008 07:24 AM (GMT)
Wow, I really hope Jay doesn't cave in on this FA issue just because a few people are not pleased with it. Honestly people, the way the server is right now, if you don't have a Sniper, you can't play. FA is such an overpowered move right now as previously explained. It can do upwards from 8k damage and is spammable. With the right build and items, NO ONE would be able to defeat a FA sniper.
Now that FA is fixed. Other builds and classes once again stand a chance against a Sniper in PvP
ImmunityBow - January 13, 2008 03:13 PM (GMT)
I'm pretty sure this would have worked against a Sniper:
Eddga Boots (Or something better)
Ghostring (Or Tao Gunka) Platemail
Double Alligator (or was it Anolian?) Clips
Horn Shield
Raydric/Devilring Manteau
Defending Aura
Shield Reflect
That should be able to stand up to a sniper with no delay FA, but of course it's way too specific.
Jaylor - January 13, 2008 03:31 PM (GMT)
Addressing people's complaints: There is no "3 second cooldown for everything".
Let me explain this.
Each skill has a cooldown time, set in a file on the server.
We had it set so that if you have more AGI and more DEX, the cooldown time is less. Eventually, if you have enough AGI and DEX, there is no cooldown time. That wasn't fair, especially when people spammed FA.
So, I switched it back to normal, where cooldown time is the same no matter what.
Casters and Priests have a bit of a delay because that is how they usually were.
It is likely that on any other server it will be the same way.
I can play with the server files and make it a little quicker, but it won't be going back to exactly the way it was before.
mager - January 14, 2008 04:04 AM (GMT)
I say turn FA, breaker and sharpshooting to 3 seconds fixed delay
the rest is fine
Gohan - January 14, 2008 06:51 AM (GMT)
Mager that is not a good idea, just leave the delay rates to official, I have to say that as a High Priest it is lame when you can spam heal and never die. Or spam ME and kill tons of undeads with out any delays or anything...
Trunks - January 14, 2008 04:59 PM (GMT)
| QUOTE (ImmunityBow @ Jan 13 2008, 10:13 AM) |
I'm pretty sure this would have worked against a Sniper:
Eddga Boots (Or something better) Ghostring (Or Tao Gunka) Platemail Double Alligator (or was it Anolian?) Clips Horn Shield Raydric/Devilring Manteau Defending Aura Shield Reflect
That should be able to stand up to a sniper with no delay FA, but of course it's way too specific. |
You would live for about 20 seconds, if your lucky. FA is just an over powered skill without it's delay. Streight up FA builds, as talked about do upwards from 8k per hit. Even wtih the Pally Self buffs, it does a significant amount of damage, especially when you turn your def into 0 with that tao.
I forget what Deviling reduces........normal? Raydric would prolly better for that build.
ImmunityBow - January 14, 2008 11:03 PM (GMT)
| QUOTE (Trunks @ Jan 14 2008, 11:59 AM) |
| QUOTE (ImmunityBow @ Jan 13 2008, 10:13 AM) | I'm pretty sure this would have worked against a Sniper:
Eddga Boots (Or something better) Ghostring (Or Tao Gunka) Platemail Double Alligator (or was it Anolian?) Clips Horn Shield Raydric/Devilring Manteau Defending Aura Shield Reflect
That should be able to stand up to a sniper with no delay FA, but of course it's way too specific. |
You would live for about 20 seconds, if your lucky. FA is just an over powered skill without it's delay. Streight up FA builds, as talked about do upwards from 8k per hit. Even wtih the Pally Self buffs, it does a significant amount of damage, especially when you turn your def into 0 with that tao.
I forget what Deviling reduces........normal? Raydric would prolly better for that build.
|
FA IGNORES defense. That's what Tao Gunka is great for it! Defending Aura is a 90% off according to mager, though IIRC it was 80%, Devilring halfs, whereas Raydric takes off 15%, Horn takes off 40% The Clips take off 10% each, and Shield Reflect takes off another 30%. Eddga makes it so 3-4 Snipers can't stunlock you.
However, I digress.
Haymaker skills should have plenty of delay.
However, why not make Arrow Shower have no delay when any other skill is used after it? An immedia AS+FA or AS+DS isn't so bad if the delay of the latter skill is placed into effect. It's kind of like Estin -> Estun -> Esma, except that you can go from AS to any natural Sniper skill. So you add a couple hundred damage and 2 cells knockback for a little breathing room.
elrahimo - January 15, 2008 12:48 AM (GMT)
Well this is the thing, what I did was I just used a smokie clip and used hiding. Its surprizing that HALF of the snipers dont even bother getting instant cast so as soon as I see green I use hiding and the FA gets cancelled, + ghostring card lowers from 6k damage (what I was getting hit) to 600 damage which is not that much considering I just used a few double strafes with immaterial arrows and killed off around 3 snipers on the other guild.
Also please dont make sharpshooting 3 secs delay leave it as normal I think 1.5 secs or something like that.
And I disagree with those that think its unfair to make delay back to normal, thats how it was before and we were all able to deal with it.
Kinzoku - January 15, 2008 12:56 AM (GMT)
| QUOTE (ImmunityBow @ Jan 14 2008, 06:03 PM) |
| QUOTE (Trunks @ Jan 14 2008, 11:59 AM) | | QUOTE (ImmunityBow @ Jan 13 2008, 10:13 AM) | I'm pretty sure this would have worked against a Sniper:
Eddga Boots (Or something better) Ghostring (Or Tao Gunka) Platemail Double Alligator (or was it Anolian?) Clips Horn Shield Raydric/Devilring Manteau Defending Aura Shield Reflect
That should be able to stand up to a sniper with no delay FA, but of course it's way too specific. |
You would live for about 20 seconds, if your lucky. FA is just an over powered skill without it's delay. Streight up FA builds, as talked about do upwards from 8k per hit. Even wtih the Pally Self buffs, it does a significant amount of damage, especially when you turn your def into 0 with that tao.
I forget what Deviling reduces........normal? Raydric would prolly better for that build.
|
FA IGNORES defense. That's what Tao Gunka is great for it! Defending Aura is a 90% off according to mager, though IIRC it was 80%, Devilring halfs, whereas Raydric takes off 15%, Horn takes off 40% The Clips take off 10% each, and Shield Reflect takes off another 30%. Eddga makes it so 3-4 Snipers can't stunlock you.
However, I digress.
Haymaker skills should have plenty of delay.
However, why not make Arrow Shower have no delay when any other skill is used after it? An immedia AS+FA or AS+DS isn't so bad if the delay of the latter skill is placed into effect. It's kind of like Estin -> Estun -> Esma, except that you can go from AS to any natural Sniper skill. So you add a couple hundred damage and 2 cells knockback for a little breathing room.
|
Cheng you have been away from RO for too long.
There are so many things wrong with what you have said I will only correct 3.
Defending aura doesnt affect FA or AD because those skills are just THAT cheap.
Raydric is like 20% not 15%.
Shield reflect doesnt reflect FA or AD delay either.
have a nice day! :lol:
ImmunityBow - January 15, 2008 02:58 AM (GMT)
Bleh. Kossori used to own me with his pally because my instacast FA did so little to him >_>. That was because they Defending Aura and Shield Reflect DID work against it. For now just replace the Pally skills with Berserk and you're set.
Trunks - January 15, 2008 04:09 AM (GMT)
| QUOTE (ImmunityBow @ Jan 14 2008, 09:58 PM) |
| Bleh. Kossori used to own me with his pally because my instacast FA did so little to him >_>. That was because they Defending Aura and Shield Reflect DID work against it. For now just replace the Pally skills with Berserk and you're set. |
Ok, this is where you assume that the sniper is a moron.
In truth, all the Sniper would need to do is trap and lulz.
mager - January 15, 2008 10:40 PM (GMT)
| QUOTE (Gohan @ Jan 14 2008, 01:51 AM) |
| Mager that is not a good idea, just leave the delay rates to official, I have to say that as a High Priest it is lame when you can spam heal and never die. Or spam ME and kill tons of undeads with out any delays or anything... |
Did you read well?
I said three skills should have less than Gravity delay, but still fixed delay none the less
1. Breaker should be reduced from 5 to 3 seconds. It can miss, doesn't do that great damage (I mean you need 99 two stats to get ~8k, and the int is useless for anything else on a sinX), is affected by defense, and has a pretty long cast time (I have yet to see a sinX with 150+ dex). 3 seconds is still a big delay, but it prevents the skill from being completely useless (spend ~500 stat points getting 99 int for 8k every 5 seconds (1600 dmg/second) or get 99 agi, which YOU NEED REGARDLESS, and 100% crit, 180+ aspd, 500+ damage per attack (~3k dmg/second))
2. Sharpshooting should be reduced down to 2 or 1.5 seconds delay. It isn't that great for pvp, and it doesn't do that great damage. I mean unless you're fighting a massive mob where everything has less than 1.5k hp, it doesn't really help and doesn't deserve the 5 second delay
3. Falcon Assault has the same argument as breaker (maybe 4 seconds), because with a five second delay, it makes aspd/crit builds MUCH better and seriously nerfs the skill's usefulness (to basically none unless you have good aspd build and insta-cast and you want to add in some more damage now and then)
And for the record, I do not even have a sniper (I do have a lvl 56 bard though) and sniper's are the most annoying thing for my sinX, so I'm doing this for the sake of equality.
And to spam magnus, you need thousands of blue gems
ImmunityBow - January 15, 2008 11:19 PM (GMT)
@Magnus, or Mistress + Meditation, but I digress.
FA's 3 sec delay before was great for MVPing. Wind Walker + FA = Dead Orc Hero = Lots of nice Light Epsilons. Of course I'm assuming he hasn't gotten any better than way back when.
@Traps. Whoops, forgot about traps XD. Yeah traps are pretty handy.
Trunks - January 16, 2008 12:18 AM (GMT)
The skill delay is fine where it is now. Snipers aren't really supposed to be using the FA/ SS skills because of SP cost. They are crowd control skills in the first place. Same with AS.
As for Sins, I can't really speak about them, never had one get to sinx before on a legit server, and to the most part, this is a legit server......I mean if we start nerfing some skills, people will either
A) complain that they are overpowered and demand that they get nerfed back or their class gets nerfs for the better
or
B) Everyone will make the class abusing it's overpowered state until something is done about it, then complain about it when it is fixed.
The only thing I was worried about was loosing population, but the Steel Wolf guild is still active, so I'm not to worried about that. It's everyone else who seems to have disappeared. What is with that? The new people to the server out lasted the vets. Lame.
ImmunityBow - January 16, 2008 02:13 AM (GMT)
| QUOTE |
| They are crowd control skills in the first place. Same with AS. |
That was our point. AS is NOT crowd control. 2 cells is absolutely NOTHING for its 1.5 sec delay, and its damage is utter crap. Unless you're trying to farm Bomber Steaks with wolves (Even that require fire arrows and a decemt bow), it's useless for absolutely everything.
Trunks - January 16, 2008 04:09 AM (GMT)
Just because it is crowd control doesn't mean you should be able to spam it.
ImmunityBow - January 16, 2008 04:33 AM (GMT)
Not necessarily spam. Just not tease with a 2 cell knockback, when the enemy can walk 5+ cells in the time it takes for the delay to cool off.
Remember back when Arrow Shower was spammable? Did people use it? Yes! Often? No! Why's this? It was the best Icewall killer in the game, and it was useful in places like Louyang where the Mantises really built up and mobbed you. Even then it took 2/3s of the sp bar to kill them all (a crowd of about 9-10 mantises, who aren't very hard in the first place).
Of course, back when MVPs could be knocked back it was used a ton, but that's not a problem anymore. AS IMO should have at most a .5 sec delay, if only to make so medium walking speed mobs actually get knocked back enough for it to be useful. Remember, while you're ASing with a .5 sec delay (thinking about Ludes here), you'll have to spend your entire time ASing, meaning that you're wasting a ton of SP still, and your damage is still crap. But now you can take on the 20+ Ludes that were at the front of Niffleheim last time I played.
Me and mager are NOT asking for delays to be removed, or for skills to be ridiculously spammable, we are asking that some skills aren't nerfed down the point where they're more of a liability than an aid.
Toocs - February 6, 2008 11:16 PM (GMT)
| QUOTE (ImmunityBow @ Jan 13 2008, 10:13 AM) |
I'm pretty sure this would have worked against a Sniper:
Eddga Boots (Or something better) Ghostring (Or Tao Gunka) Platemail Double Alligator (or was it Anolian?) Clips Horn Shield Raydric/Devilring Manteau Defending Aura Shield Reflect
That should be able to stand up to a sniper with no delay FA, but of course it's way too specific. |
Wrong, Eddga boots dont work in WoE, or shouldn't. Specifally says so in the description. So yeah, no way to counter a no delay FA sniper unless you mob them with like 10 high hp/ghostringed/damage dealers. Not invincible, but close enough to make the game boring.
Gohan - February 6, 2008 11:27 PM (GMT)
Eddga card description does not say it is disabled in WOE. So it should work.