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 Delay, Whats your opinion?
 
Do you like the new delay between each skills?
Yes I do [ 10 ]  [33.33%]
No I dont [ 15 ]  [50.00%]
I think we should discuss about it [ 5 ]  [16.67%]
Total Votes: 30
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yonni777
  Posted on May 20 2006, 07:58 AM


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OK here guys and girls I just want your opinion, I dont want to start a flame fight or something, just what you think of the new delay.

Thanks.

-Yonni


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CuisinartBlade
Posted on May 20 2006, 09:31 AM


They see me trollin', they hatin'


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they're fine! jesus.


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yonni777
Posted on May 20 2006, 09:53 AM


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Ok maybe they are in certain point but, every year Dro make sinX weaker....
I know they were strong before, but they put a casting time on breaker so more before could kill them.
Now, im lvl 97 and i cant even mvp alone but people like Kyro with his LK lvl like 88 can mvp alone.
Theres also a delay between back slide and after i break, i cant cloak.

What do you have against sinX????


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CuisinartBlade
Posted on May 20 2006, 10:39 AM


They see me trollin', they hatin'


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absolutely nothing. this is all Grav*ty's doing. blame them


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ImmunityBow
Posted on May 20 2006, 11:21 AM


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Yonni, don't complain. With the Juno update, they've halved Blitz and FA damage, with delays, AS has become useless, with delays, FA became MUCH less useful. FA is only useful as long as its a Wizard/Sage its attacking. And maybe a blacksmith.

Please shup up and live with it. You've got Cloaking.


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yonni777
Posted on May 20 2006, 11:29 AM


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There still a delay between cloaking....no point


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ImmunityBow
Posted on May 20 2006, 02:13 PM


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*cough* backslide *cough* hide and change armors *cough* enchant deadly poison *cough* 2 +8 Quadruple Bloody Blades *cough* 20k damage in one hit *cough*


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Witch of Tishapecfmov
Posted on May 20 2006, 02:39 PM


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QUOTE (CuisinartBlade @ May 20 2006, 09:31 AM)
they're fine! jesus lol.

fix'd


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jason615
Posted on May 20 2006, 05:21 PM


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The only trouble is that the delay on Wiz's skills still remains- they're allready not suited for pvp because of the near impossibility of instant cast, so this delay seems a little unneccisary- especially since strong wizards arent common at all anymore.


@Immunity- the delays have been fixed to where FA is still VERY useful, it's just not nearly as spammable. AS is also fixed to where it's usful again, all you have to do is use an awakening or get any kind of buff past the Sniper's, or even without them its still doable. You just have to be a slight bit more strategic- BTW, this is coming from the guy that harped on Saga for 2 weeks or so after he changed it, so if I'm happy you should be XD

@yonni- the skills were set basicly back to the defaults Grav*ty set them as- as in the way they were intended. Then saga sped a couple of them back up a little to balance, including the sinx's skills- sorry, but there are FAR too many x's on the server to allow for spammable breaker, and like Immunity's example, it is EASY to come up with a stratagey, that and breaker is capable of a LOT more damage than any other skill in the game- in other words, you're simply not going to be AS godly as you were before, and neither are several other character types


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yonni777
Posted on May 20 2006, 05:43 PM


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Im not mad because i dont kill someone in one hit or very fast, imm a little mad bacause im a lvl 97 sinX and it takes me 15 minutes to kill one osiris...THAT is what im complainning for.

And Immunity, 2 blade[4] with 8 hydra card....got luk to get those card.


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Saga
Posted on May 20 2006, 09:42 PM


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we foresaw this before and i discussed with the gms, this kind of things where made actually by Grav*ty for skill corrections upon the addup and balance of the 2 new jobclasses coming, pretty normal, asides i certainly think Grav*ty made mvps to be hunted by groups of people, of course, beign a small server like dro, we made it so at utmost will take you 2 well balanced chars to get an mvp, instead of a frenetical 35-38 to get a thanatos on kro.



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Tramp
Posted on May 26 2006, 09:16 PM


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Wow, seems like everyone complained to have them made worse and now everyone is complaining that they are bad. First of all, all of you can shutup, if you even dare say "STOP campliang joo n00b, wes has it worseness then u doo!!11!!1!!1!1111one! 1337" I will see to it that you suffer a nice painfull death. Second of all, it seems this server really does have ALOT against SinX and STILL dosn't seems to notice they they are not that strong, there is only a couple of things you need to beat them, let me list them.

1- A brain (by that I mean I.Q. has to be at least 4)

2- The slightest bit of talent of this game what so ever

3- 2.5 seconds to remember that you have mroe spamable skills then they do and detect


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ImmunityBow
Posted on May 27 2006, 01:10 PM


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QUOTE (Tramp @ May 26 2006, 09:16 PM)
Wow, seems like everyone complained to have them made worse and now everyone is complaining that they are bad. First of all, all of you can shutup, if you even dare say "STOP campliang joo n00b, wes has it worseness then u doo!!11!!1!!1!1111one! 1337" I will see to it that you suffer a nice painfull death. Second of all, it seems this server really does have ALOT against SinX and STILL dosn't seems to notice they they are not that strong, there is only a couple of things you need to beat them, let me list them.

1- A brain (by that I mean I.Q. has to be at least 4)

2- The slightest bit of talent of this game what so ever

3- 2.5 seconds to remember that you have mroe spamable skills then they do and detect

Not anymore >>
Especially with 1.5 sec AS delay which doesn't allow us to walk away. Oops, I just knocked him back 2 but before I can walk away he's 6 closer!


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Hedgie
Posted on May 27 2006, 02:08 PM


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They are fine. Sinx are overpowered and Grav*ty did good.


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Tramp
Posted on May 27 2006, 03:11 PM


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Ok, people look. The reason why everything seems stronger in PvP, is because PvP has no rules, all the classes were designed for WoE perposus dry.gif. I don't see why it takes so long for 85% of you to understand that. There are no ways to call a SinX overpowered in WoE, detect and rewatch + sight work perfectly thanks to the small tiny hall ways so cloakers cannot get passed, once SinX ARE found they are not that hard to kill, a wiz+monk or a pally, or a LK+wiz/healer...well do I have to go on? Assassins were just made for their names, to assassinate one person in WoE before being killed by a mob. Since private servers don't have team WoE that much (other then my guild XP ) assassins will easilly kill 2-4 second classes. Now that I have prety much spoon fed you why most of you sound like idiots to me I hope you will understand, and stop complaining about PvP (remember assassins are not that great in WoE,). Just a quick note, if you say "well my whole guild cannot take down a sinX, so stfu you noob, sin is too strong, even for us 1337 idiot !!11!!!11!!!1!!!!one!!" They I have one thing to say...STAY THE HELL OUT OF WOE UNTIL YOUR GUILD GETS BETER MORONS!


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